《黑暗史诗(FATE)》游戏秘技之终极修改大法 黑暗史诗的修改(新装备怪物和魔法适合初学者教程) 先说明一下,黑暗史诗的修改比想象中的要简单,只要笔记本和初中英文基础就可以了。希望能像罗马一样,日后玩家能做出丰富多彩的MOD来~~~ 首先先给游戏加入一个有趣的怪物(不是偶做的): 打开:(安装盘所在地)G:\FATE\MONSTERS\monsters.dat 在#的下一行输入:(#之后的东西对游戏无影响可作笔记) [MONSTER] <FAMILY>:Gel <NAME>:Living Lake <RARITY>:50 <MINIMUM_DEPTH>:10 <ALIGNMENT>:EVIL <MODEL>:MONSTERS/JELLY/jelly.ams <COLLISION_MODEL>:MONSTERS/JELLY/collision.mdl <SCALE>:2.5:2.9 <WALKING_SPEED>:2 <RUNNING_SPEED>:4 <TURN_RATE>:2 <VIEW_RADIUS>:30 <MOTION_RADIUS>:20 <ATTENTION_RADIUS>:40 <FOLLOW_RADIUS>:72 <HP>:50:100 <NATURAL_ARMOR>:20 <TOHIT>:15 [UNARMED_ATTACK] <ANIMATION>:ATTACK1 <RANGE>:18:20 <DAMAGE>:2:4 <DAMAGE_TYPE>:CRUSHING [/UNARMED_ATTACK] <STRENGTH>:30 <DEXTERITY>:28 <VITALITY>:100 <MAGIC>:300 <EXPERIENCE>:150 <DEATH_SOUND>:SOUNDS/MONSTERS/GEL/jellydie.wav <STEP_SOUND>:SOUNDS/MONSTERS/GEL/jellystep1.wav <STEP_SOUND>:SOUNDS/MONSTERS/GEL/jellystep2.wav <ATTACK_SOUND>:ATTACK1:SOUNDS/MONSTERS/GEL/jellyswing.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh1.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh2.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh3.wav <MISS_SOUND>:ATTACK1:SOUNDS/BATTLE/miss.wav <BLOOD_PARTICLE>:JELLYBLOOD <DAMAGE_RESISTANCE>:CRUSHING:20 <DAMAGE_RESISTANCE>:ICE:-40 <DAMAGE_RESISTANCE>:PIERCING:-20 <MATCH_SPEED>:0 <MINION>:Dropling:8:12 <SPELL>greater group heal <SPELL>:Summon Dropling [/MONSTER] [MONSTER] <FAMILY>:Gel <NAME>:Dropling <RARITY>:1000 <ALIGNMENT>:EVIL <MODEL>:MONSTERS/JELLY/jelly.ams <COLLISION_MODEL>:MONSTERS/JELLY/collision.mdl <MATERIAL_OVERRIDE>:MONSTERS/JELLY/jellygreen.png:MONSTERS/JELLY/jelly_a.png:NONE:NONE:MONSTERS/JELLY/jelly_c.png <SCALE>:.6:1.0 <WALKING_SPEED>:3 <RUNNING_SPEED>:5 <TURN_RATE>:2 <VIEW_RADIUS>:30 <MOTION_RADIUS>:20 <ATTENTION_RADIUS>:40 <FOLLOW_RADIUS>:72 <HP>:7:10 <NATURAL_ARMOR>:4 <TOHIT>:17 [UNARMED_ATTACK] <ANIMATION>:ATTACK1 <RANGE>:8:10 <DAMAGE>:5:8 <DAMAGE_TYPE>:CRUSHING [/UNARMED_ATTACK] <STRENGTH>:18 <DEXTERITY>:15 <VITALITY>:16 <MAGIC>:200 <EXPERIENCE>:24 <DEATH_SOUND>:SOUNDS/MONSTERS/GEL/jellydie.wav <STEP_SOUND>:SOUNDS/MONSTERS/GEL/jellystep1.wav <STEP_SOUND>:SOUNDS/MONSTERS/GEL/jellystep2.wav <ATTACK_SOUND>:ATTACK1:SOUNDS/MONSTERS/GEL/jellyswing.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh1.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh2.wav <STRIKE_SOUND>:ATTACK1:SOUNDS/BATTLE/lightflesh3.wav <MISS_SOUND>:ATTACK1:SOUNDS/BATTLE/miss.wav <BLOOD_PARTICLE>:JELLYBLOODGREEN <DAMAGE_RESISTANCE>:CRUSHING:30 <DAMAGE_RESISTANCE>:ICE:-40 <DAMAGE_RESISTANCE>:PIERCING:-20 <MATCH_SPEED>:0 <SPELL>minor group heal <SPELL>:Summon Dropling [/MONSTER] 在每一对[MONSTER]和[/MONSTER]之间代表一个怪物,而相关的攻击防御魔法等等的数据用金山查一下都一目了然。
细心的朋可能发现了,上边有两个怪物的数据,分别是“Living Lake”(活性湖)和“Dropling”(小水泡),活性湖是小水泡们的主人 ,在游戏中它会带领并召唤一群小水泡攻击玩家,所以它用的召唤小水泡的魔法是一个新魔法,下边偶们就加入一个新魔法: 打开:(安装盘所在地) G:\FATE\SPELLS\spells.dat 输入: [SPELL] <SPHERE>:CHARM <NAME>:Summon Dropling <TARGET_ALIGNMENT>:ALL <TARGET>:USER <CAST_TIME>:3 <MANA>:14 <ICON>:ICONS/spellspider.png:ICONS/spellspidera.png <DESCRIPTION>:Summons 3 Level 1 spiders to aid caster\n+1 to spider's level per Charm Skill level\nDuration of summoning is 1 minute\n+10 seconds per Charm Skill Level\nMaximum of 6 summoned creatures [EFFECT] <NAME>:Dropling <ACTIVATION>:USAGE <TYPE>:SUMMON <DURATION>:INSTANT <VALUE>:2 <VALUE2>:1 <VALUE2_BONUS>:1 <VALUE3>:600 <VALUE3_BONUS>:10 #SFX:TYPE:DURATION:LOOPING:SPEED:TURNRATE:PATH TO EFFECT:EXCLUSIVE:RESPECT BONUSES <SFX>:FOLLOWTARGET:1:1:0:0:SPELLS/EFFECTS/DISPEL/dispel.mdl:0:0 [/EFFECT] <SOUND>:SUCCESS:SOUNDS/SPELLS/heal.wav <SOUND>:FAIL:SOUNDS/SPELLS/fail.wav <SOUND>:CHANT:SOUNDS/SPELLS/cast.wav <CAST_PARTICLE>:greenfirespark:0:0:0 <CAST_PARTICLE>:TINYFASTGLEAM:0:0:0 <REQUIRES>:MAGIC:16 [/SPELL] 在每个[SPELL]和[/SPELL]内是魔法的各种相关数据,大家看看那个活性湖的数据里是不是有这么一段“<SPELL>:Summon Dropling”就是用的这个魔法。 储存进游戏测试……输入秘笈:“Ctrl+Shift+~+Living Lake”游戏就会生成一个活性湖跟你打了,很可爱吧?用来骗MM玩这个游戏的好东东~~~(你也可以做任务的时候碰到它们) 以此类推,再加入一个不错的怪物(也不是偶做的,BS自己一下): 在monsters.dat中加入: [MONSTER] <FAMILY>:Human <NAME>:Sledge Bandit King <RARITY>:50 <BRAVERY>:.5 <ALIGNMENT>:EVIL <BASE_LEVEL>:2 <SCALE>:1.3:1.8 <MINIMUM_DEPTH>:5 <MAXIMUM_DEPTH>:80 <MODEL>:PLAYER/dwarf.sms <COLLISION_MODEL>:MONSTERS/GOBLIN/collision.mdl <SCALE>:.9:1.25 <WALKING_SPEED>:6 <RUNNING_SPEED>:15 <TURN_RATE>:10 <VIEW_RADIUS>:30 <MOTION_RADIUS>:20 <ATTENTION_RADIUS>:30 <FOLLOW_RADIUS>:60 <HP>:30:50 <NATURAL_ARMOR>:14 <TOHIT>:12 [UNARMED_ATTACK] <ANIMATION>:RIGHTSLASH <RANGE>:16:20 <DAMAGE>:3:7 <DAMAGE_TYPE>:CRUSHING [/UNARMED_ATTACK] <STRENGTH>:35 <DEXTERITY>:35 <VITALITY>:40 <MAGIC>:0 <EXPERIENCE>:40 <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die1.wav <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die2.wav <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die3.wav <IDLE_SOUND>:SOUNDS/MONSTERS/GOBLIN/idle1.wav <IDLE_SOUND>:SOUNDS/MONSTERS/GOBLIN/idle2.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl1.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl2.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl3.wav <STEP_SOUND>:SOUNDS/step1.wav <STEP_SOUND>:SOUNDS/step2.wav <STEP_SOUND>:SOUNDS/step3.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh1.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh2.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh3.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack1.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack2.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack3.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack1.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack2.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack3.wav <BLOOD_PARTICLE>:BLOOD <SOUND_RADIUS>:42 <MINION>:Sledge Bandit:3:8 [/MONSTER]
[MONSTER] <FAMILY>:Human <NAME>:Sledge Bandit <RARITY>:1000 <BRAVERY>:.5 <ALIGNMENT>:EVIL <BASE_LEVEL>:2 <MINIMUM_DEPTH>:5 <MAXIMUM_DEPTH>:80 <MODEL>:PLAYER/dwarf.sms <COLLISION_MODEL>:MONSTERS/GOBLIN/collision.mdl <SCALE>:.9:1.25 <WALKING_SPEED>:6 <RUNNING_SPEED>:15 <TURN_RATE>:10 <VIEW_RADIUS>:30 <MOTION_RADIUS>:20 <ATTENTION_RADIUS>:30 <FOLLOW_RADIUS>:60 <HP>:15:25 <NATURAL_ARMOR>:14 <TOHIT>:12 [UNARMED_ATTACK] <ANIMATION>:RIGHTSLASH <RANGE>:8:10 <DAMAGE>:3:7 <DAMAGE_TYPE>:CRUSHING [/UNARMED_ATTACK] <STRENGTH>:35 <DEXTERITY>:35 <VITALITY>:40 <MAGIC>:0 <EXPERIENCE>:40 <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die1.wav <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die2.wav <DEATH_SOUND>:SOUNDS/MONSTERS/GOBLIN/die3.wav <IDLE_SOUND>:SOUNDS/MONSTERS/GOBLIN/idle1.wav <IDLE_SOUND>:SOUNDS/MONSTERS/GOBLIN/idle2.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl1.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl2.wav <ROAR_SOUND>:SOUNDS/MONSTERS/GOBLIN/growl3.wav <STEP_SOUND>:SOUNDS/step1.wav <STEP_SOUND>:SOUNDS/step2.wav <STEP_SOUND>:SOUNDS/step3.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh1.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh2.wav <STRIKE_SOUND>:RIGHTSLASH:SOUNDS/BATTLE/woodflesh3.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack1.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack2.wav <ATTACK_SOUND>:RIGHTSLASH:SOUNDS/MONSTERS/GOBLIN/attack3.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack1.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack2.wav <ARMED_ATTACK_SOUND>:SOUNDS/MONSTERS/GOBLIN/attack3.wav <BLOOD_PARTICLE>:BLOOD <SOUND_RADIUS>:42 [/MONSTER] 跟上边活性湖兄不同的是,这个家伙带的小弟不是自己召唤的是天生游戏就给的,所以不用动spells.dat的手脚 以此类推,加物品也很简单。 打开G:\FATE\ITEMS\items.dat 输入“游侠之戒”哇咔咔~~~魔戒?! [ITEM] <TYPE>:RING <NAME>:YouXia of the Ring <FISHING_RARITY>:99999 <RARITY>:99999 <PURCHASEABLE>:0 <ARTIFACT>:1 <MINIMUM_DEPTH>:9999 <MAXIMUM_DEPTH>:9999 <MINIMUM_FISHING_DEPTH>:9999 <MODEL>:ITEMS/ring.mdl <COLLIDEABLE>:0 <SHADOW>:0 <ICON>:ICONS/ring4.png:ICONS/ring4a.png <VALUE>:99999999 <TAKEABLE>:1 <DROP_SOUND>:SOUNDS/ITEMS/fall.wav <TAKE_SOUND>:SOUNDS/ITEMS/ring.wav <LAND_SOUND>:SOUNDS/ITEMS/ring.wav [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:PERCENTSTRENGTH <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:PERCENTDEXTERITY <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:PERCENTVITALITY <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:PERCENTMAGIC <DURATION>:INSTANT <VALUE>:1000 [/EFFECT]
[EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLSWORD <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLCLUB <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLHAMMER <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLAXE <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLSPEAR <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLSTAFF <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLPOLEARM <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLBOW <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLCRITICALSTRIKE <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLSPELLCASTING <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLDUALWIELD <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLSHIELD <DURATION>:INSTANT <VALUE>:1000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLATTACKMAGIC <DURATION>:INSTANT <VALUE>:3000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLDEFENSEMAGIC <DURATION>:INSTANT <VALUE>:3000 [/EFFECT] [EFFECT] <ACTIVATION>:PASSIVE <TYPE>:SKILLCHARMMAGIC <DURATION>:INSTANT <VALUE>:3000 [/EFFECT] [/ITEM] 属性为参考属性不准BS偶 ,主要是方便新手不用去找常改的属性。 然后记得输入“Ctrl+Shift+~+YouXia of the ring”因为它的“<RARITY>:99999”,要打出来的话应该可以去六合彩了。 
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